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12.03.2014

Cataclysm DDA

Brief update from the years of hiatus. I have been developing for a game called Cataclysm: Dark Days Ahead! It is an amazing roguelike set in post apocalyptic New England, and is in depth as hell. I would like to post regarding my current character at some point too!

9.10.2012

Back in Black

Well, after a soul searching hiatus I am back, and ready to attack. Buckle yourselves in boys, we're 5 by 5.

5.28.2012

What is resolution?

I am quite inflicted indeed! On one hand, I would like to make my code easier to maintain by attempting to tackle some problems I know will accrue later on down the road (window size independent-code, UNICODE, etc.) but it all seems to bog down when you try to code thinking ahead. I guess that's my problem, as it doesn't seem to bother me much elsewhere except in a larger project, I need to worry less about getting it right the first time and just get code to work, even if it ends up looking absolutely horrible.

Well off to coding again! :)

Until next time folks!

5.27.2012

Apathy is good!?

Well! So it seems that I was having some issues with a window managing type deal thing with the debugger, but alas I think I have a solution. I shouldn't care about it. Spend less time being hung up on the display and just code! :)

So I've gotten a good portion of code written before I need to leave for work, I couldn't have been happier!

Well that's pretty much it for an update!
Until next time folks!

5.26.2012

Planning

Hmmm... So I am going to need to start drawing up design specs for how I want things to interact and how I want the interface to look, as I've been negligent to do that so far! :(

However that is okay! I can hopefully get a basic gist of how I want to the windows to work out, if I can get that out of the way I'm good! :)

So design!

Until next time folks!

5.19.2012

Finally!

So! I've finally begun working on my debugger. Of course I sorta swapped the name a bit, instead of 'xdbg' I've decided to go with vdb, as it is both more appropriate for the title of the debugger, and easier to type (I mean it's just one letter different than gdb, and it's on the same half of the keyboard!).

So, instead of JUST releasing the executable, it's about time I lose my paranoia a bit and instead upload the source to github! So if you look on the pr0jects page, it has the source links etc etc blah blah. :)

So this is what I've been setting up as of today! I think dumping info from my brain regarding this debugger and the issues I hit with it would be entertaining and interesting!

Until next time folks!

5.11.2012

Latency! Pt. 2

So as you can very much tell, I've been a bit behind in my posts! :(
I am collectively trying to sort out what exactly I would like to cover, and getting my sleep cycle is definitely in order if I wish to get any true work done, as I had planned on writing a blog post today, but my mind has been tired due to the lack of sleep! :(

However! That doesn't excuse my lack of posts. I am currently in the air about what I would like to at least slightly rant on about, as I would like to juggle a couple different 'series' on this for right now! I would definitely like to cover exploits in greater detail, but I am also interested in low level operating system development, or getting into an open source project of some kind! Oh the decisions!

Again, not a real 'post', but an update as to my current situation. I'm aiming for getting another true post in next week and by the latest next weekend, so we will see what I end up writing about! I had considered the OllyDbg shortcuts/intro, but it seems like that may not be a topic worth discussing only to the point that anyone can learn the shortcuts by simply using the application, just like they could about reading about it!

Man! Writing a blog is hard work! :)

Until next time! (cough later this week cough)